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Old 20-04-2003, 12:09 PM   #1
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Default Rendering Particles/ with GIJoe

Hi all, I've been working on my demo reel. The scene is night time and its raining. I used the Simply Maya rain tutorial to learn about particles/emitters etc. Good tutorial. But now I want to render them in a scene. I'm not too sure about rendering dynamics, I know that "hardware render buffer" is used. And I managed to actually render up a targa sequence with basic lighting which I added to the scene. But when I applied the GI_JOE script to the scene, and then attempted to render the sequence there was no change in lighting.

Has anyone had a problem similar to this one, or do I need to turn something on in the attributes so that global illumination can be seen in my final targa sequence?

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Old 21-04-2003, 02:14 AM   #2
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the hardware render buffer is used to hardware render particles (doh! ) and thus i'm not sure if GI joe will affect the particles. As a general rule hardware rendered particles suck cause they are rendered in open gl and thus look crappy (technical explanation i know!! )

If you want to use the GI_Joe script i think you're gonna have to use software rendered particles (indicated by the "s/w" after the particle type in the type options)

hope this is helpfull

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