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Old 02-05-2003, 09:31 PM   #1
NitroLiq
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Default NURBS Creasing Problems

Hi all. I'm in the middle of modeling a photorealistic scuba tank and am encountering some creasing issues in the nozzle area of the cylinder, as you can see in the attached image.

I opted not to build this using the the profile curve/revolve method. Instead, I created a half-sphere in which I extended surfaces and rebuilt (rebuild default settings). The top area was creating by detaching the top isoparm and translating the end hull in the y-axis. I added isoparms and rebuilt to that.

Things look okay at a distance but I'm wondering what could be causing the creasing there? Would adding more isoparms help? Am I just missing something stupid here?

--Pete
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Old 02-05-2003, 09:40 PM   #2
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Turn your Nurbs render teselattion upwards bud.
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Old 02-05-2003, 09:49 PM   #3
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Ah! I knew it something stupid! Thanks, bro.
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