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Old 08-05-2003, 02:56 PM   #1
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Default nurbs tesselation problems



look at these images...i already set the tesselation to 'highest' but i still get those bad curves/edges things or ugly gaps as one would say...any suggestions on how to remedy this?
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Old 08-05-2003, 03:16 PM   #2
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When you changed the tesselation values to "highest," did you also try to increase the U and V Divisions Factors? Try cranking them up a bit and see if that helps.
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Old 08-05-2003, 04:18 PM   #3
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Are those surfaces stitched?
Or is it a planar surface?
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Old 08-05-2003, 10:40 PM   #4
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yes,i cranked it up all the way to 8 or 12

no,i didnt stitch the surface...what does stitch do? and how is it made?

thanks for the repliees
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Old 09-05-2003, 05:34 PM   #5
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well?
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Old 09-05-2003, 06:39 PM   #6
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Read up on stitching in Maya's help docs. If you're having too many problems, you could convert nurbs to poly and start attaching edges and/or vertices. From looking at your photos, though there would be other ways to doing up the window shape such as scaling the window shape up into the body so that the edges are hidden, then trimming away the outer edges of the window..
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Old 10-05-2003, 05:24 AM   #7
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ill try.....thanks

ps: this is spongebob's house just in case u guys dont know
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