SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 14-05-2003, 03:00 PM   #1
danrocha
Subscriber
 
danrocha's Avatar
 
Join Date: May 2003
Location: Campinas - SP - Brazil
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Question applying textures in large surfaces

Hi there

I have a model of a builind, with large surfaces of wall and roof. I want to apply a brick texture to the wals and a tile texture to the roof. It works fine, but...

Look at the image. I doesn`t look natural! It looks like a repeating pattern, which derives from the texture map being repeated, right? But how can I change this? Do I have to insert a larger map file already with the imperfections or is there a way to produce theses imperfections in maya using this same texture map?

Thanx a lot in advance
Daniel
danrocha is offline   Reply With Quote
Old 14-05-2003, 09:05 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

the larger the texture that is repeated, the fewer patterns.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 19-05-2003, 03:19 PM   #3
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Mike is right.

The way I personnaly go about texturing large-appearing surfaces, is with the use of my UV snapshot.

I'll then add my texture to that larger surface, rather than outright tiling it, so it appears to be one large UNinterrupted surface.

Does that make sense?
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 20-05-2003, 05:11 PM   #4
septentrio
Subscriber
 
septentrio's Avatar
 
Join Date: Nov 2002
Location: Dunkerque, Flanders, France
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yes,

Use at least a 1024*1024 pixels texture map
then open up your texture map in photoshop and add dirt, spots of lichen wherever it needs...

Hope it'll help
__________________
Today man, tomorrow bird...i already have the plumage
septentrio is offline   Reply With Quote
Old 20-05-2003, 07:54 PM   #5
danrocha
Subscriber
 
danrocha's Avatar
 
Join Date: May 2003
Location: Campinas - SP - Brazil
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanx to you alll... I'll try to do it... :banana:


Daniel
danrocha is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.