Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 28-05-2003 , 01:23 AM
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An ax for starters

Here is an ax that I modeled, I hope to make a full suit of armor eventually, but I have to start small. Please let me know what you think of it so far, I have shown the mesh shots because I think there might be a better way to do this, does it seem to complex for the shape it is going after? Also is an ax that thin? The big problem I have is trying to make the edge sharp in the Z direction yet a smooth curve in the X and Y directions... any suggestions?

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# 2 28-05-2003 , 07:22 AM
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pretty axe

# 3 28-05-2003 , 09:09 AM
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there is different kinds of axes. some have a thin blade to shop something off and some are start thin at the blade and become really thick the closer it goes to the handle. i think the thick ones are called split axes - usually only good for hard stuff like wood that breaks open and needs not be cutted whole way.

# 4 28-05-2003 , 12:40 PM
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Thank you Raull and BabyDuck. That is true, regarding the thickness, it would depend upon the appication. I imagine since this one is meant to cut as deep as possible that perhaps the thin blade is appropriate.

Any suggestions on how to give the blde a smoother edge? Should I spit the polys some more? Also is there anything wrong with using both quads and triagles on the same mesh? Should I go with one or the other?

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