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06-07-2020, 02:03 AM   #1
equiv0cal
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Object appears black in Arnold Render View
I'm fairly new to Maya and am trying to develop a basic character and wanted to test out what it looked like with lighting, but when I opened the Render View the base mesh was black, but the hair, teeth, and eyes are rendered properly. When I toggle "use all lights" in the viewport, it shows the skin/base mesh when I turn the exposure up, but the hair/eyes/teeth are overexposed. I've attached a screenshot
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09-07-2020, 03:02 PM   #2
David
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change the shader on the base mesh to an Arnold material this should at least show the base mesh as grey
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arnold , character , lighting , rendering , renderview

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