Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 06-07-2020 , 02:03 AM
Registered User
Join Date: Jul 2020
Posts: 1

Object appears black in Arnold Render View

I'm fairly new to Maya and am trying to develop a basic character and wanted to test out what it looked like with lighting, but when I opened the Render View the base mesh was black, but the hair, teeth, and eyes are rendered properly. When I toggle "use all lights" in the viewport, it shows the skin/base mesh when I turn the exposure up, but the hair/eyes/teeth are overexposed. I've attached a screenshot

Attached Thumbnails
# 2 09-07-2020 , 03:02 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
change the shader on the base mesh to an Arnold material this should at least show the base mesh as grey


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads