Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 10-07-2020 , 05:19 PM
Registered User
Join Date: Jul 2020
Posts: 1

painting weights messes up previous painted joints

Hi people,

Using Maya since 2011 but just recently got into rigging.
I need to rig a simple packaging box and I'm using the Skin Paint Weight feature on Maya but every time that I paint a joint's weight, if I go ahead and check the previous one back, it gets completely different and messed up. I'm painting each joint again and again with zero results

I tried to lock each joint that doesn't need to be painted, as well as reducing the max influences. Nothing has worked out so far user added image
Does anybody have any suggestion on why this is happening?

Thanks a lot in advance!

Attached Thumbnails

Last edited by Sergenjy; 10-07-2020 at 05:28 PM.
# 2 19-08-2022 , 03:30 PM
Registered User
Join Date: Aug 2022
Posts: 3
I just joined this site. Did you ever figure out what the issue was?
I figure you need to set the painting to "add" as it's probably on "replace".

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads