Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 11-08-2021, 01:58 AM
Intersteller
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Join Date: Aug 2021
Posts: 3

UV Mapping

Is it preferable to have your mesh UV mapped, before you bind the skin ?

# 2 07-10-2021, 12:14 PM
jsprogg's Avatar
jsprogg
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Hi, Technically you could skin without UV mapping but i would recommend that you do create the map first for a number of reasons. It's just easier if you want to see stretching to have a texture applied even if it's only a uv map texture so that skin weighting will be less trouble and it will also let you save your weight maps so that if you need to reskin you can.




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