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Old 20-06-2003, 01:37 AM   #1
mshoward82
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Default Prizm

Is it posible for Maya to create the rainbow/prizm effect by shining a beam of light into a prizm shaped object without using special rainbow shaders, just using the rules of physics?

Just curious. I was playing and couldn't get it to work. But I didn't try raytracing lights. Gonna try later.
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Old 28-06-2003, 01:55 AM   #2
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I believe so. Try cracking up some caustics. Not sure if it will work by default, but you can definitely get the effect by tweaking.

Let me know if it works.
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Old 10-07-2003, 06:06 PM   #3
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In the material attributes there some called "Chromatic Aberration" located in the raytrace options. This is supossed to do what you want, but it comes with crazy, (and i mean crazy) render times.
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