SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 23-06-2003, 05:37 AM   #1
Blinn
Registered User
 
Blinn's Avatar
 
Join Date: Sep 2002
Location: Nova Scotia
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Default Object Illumination

A thread in the basics forum got me interested in this. I was wondering if there was a way to find out much light is actually hitting a certain object. Like a numerical value, that could used for things like pupil dialation expressions and whatnot.
__________________
________

- Jacob
Blinn is offline   Reply With Quote
Old 13-07-2003, 12:10 AM   #2
drknow
Registered User
 
drknow's Avatar
 
Join Date: Apr 2003
Posts: 1,033
Thanks: 0
Thanked 2 Times in 2 Posts
Default

Wow, never would have thought of that. I dont think that is implemented in maya yet, but It should be. I may be wrong, as I have barely scratched the surface of maya. But if you ever find out anything about it, I would like to know.
__________________
It's Dr. Know, Not Darknow
drknow is offline   Reply With Quote
Old 13-07-2003, 12:41 AM   #3
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

For pupil dialations, you could also use Set Driven Keys for that

Simply make the lights' manipulator the driver, and key its' translation so that as it approaches the eye, the ramp, (or whatever pupil set-up you have), will get smaller.

Thus, your pupil dialtes to a pre-set max the farther away the light manipulator gets.

Another way would be to use the lights' intensity curve as the driver.

Otherwise, if it is just a one-off shot, you could just key the dialation also
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 13-07-2003, 12:52 AM   #4
drknow
Registered User
 
drknow's Avatar
 
Join Date: Apr 2003
Posts: 1,033
Thanks: 0
Thanked 2 Times in 2 Posts
Default

Ill keep that in mind. It is definitely a great animation technique
__________________
It's Dr. Know, Not Darknow
drknow is offline   Reply With Quote
Old 18-07-2003, 09:39 AM   #5
peterTheHero
Registered User
 
peterTheHero's Avatar
 
Join Date: Jul 2002
Location: Stuttgart, Germany
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Cool

OK, this might be hair splitting, but pupils don't dilate right away. There is a small time delay, so you probably will have to write an expression or something to have it absolutely perfect.

I would be glad to be able to build a character where these things would matter anyway .... :bow:
peterTheHero is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.