# SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / New here...new question (?)
 Register FAQ Members List Calendar Mark Forums Read

 21-07-2003, 09:30 AM #1 Endorphin Subscriber     Join Date: Jul 2003 Posts: 1 Thanks: 0 Thanked 0 Times in 0 Posts New here...new question (?) hello there, i'm new here. i have a question, don't know if it has already been asked, but anyway: can someone explain to me the difference between the modeling choices there are (nurbs, poly's, sub-d's) and the pros and cons for these choices when modeling a character..... thnx in advance!
 21-07-2003, 11:09 AM #2 d24e Subscriber     Join Date: Feb 2003 Location: Belgium Posts: 357 Thanks: 0 Thanked 0 Times in 0 Posts in nurbs u use a lot of curves, it's more smooth than polygon. but poly is easyer for low poly models (less detail, eg: in games). subdiv combines the 2, smoothness of nurbs, but you handle it more like polygonal. someone correct me if i'm wrong about something though. __________________ D2lodshop GAT City XMPP instant messaging
 21-07-2003, 01:17 PM #3 mtmckinley The Maya Mountain     Join Date: Aug 2002 Location: Seattle, WA Posts: 8,245 Thanks: 1 Thanked 25 Times in 25 Posts Nurbs - composed of curves, which, mathmaticly, can only be composed of up to 4 sides, thus are a bit limited when it comes to complicated objects unless you patch model. As they are made up of curves, they are very smooth. Polygons - composed of points with surfaces spaned between them, they are mathmaticaly only composed of coordinates, so you can have as many sides as you want with a polygonal object, so they are pretty free to make whatever you want. As they are composed of coordinates, they are not as smooth as nurbs, so in order to get a smooth surface, you have to have a lot of geometry. SubDs - I don't know as much about SubDs because I rarely use them. I'm not sure how they work mathmatically. I do know that what you pretty much get is the smoothness of nurbs, with the freedom of polygons, much like d24e said. They are very taxing on computers, though. My system can't handle them very well, which is why I don't mess with them. __________________ -Mike www.mtmckinley.net The Maya Toolbelt

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts vB code is On Smilies are On [IMG] code is On HTML code is Off

## \$34

Month-to-month billing

## \$87

Billing every 3 months
 \$29/month Unlimited access to all videos Project files to download Easy to cancel at anytime Save \$5 per month or \$15 in total compared to monthly billing with this package.

## \$288

Billing every 12 months
 \$24/month Unlimited access to all videos Project files to download Easy to cancel at anytime Save \$10 per month or \$120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.