SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / New here...new question (?)
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 21-07-2003, 09:30 AM   #1
Endorphin
Subscriber
 
Endorphin's Avatar
 
Join Date: Jul 2003
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default New here...new question (?)

hello there, i'm new here. i have a question, don't know if it has already been asked, but anyway:
can someone explain to me the difference between the modeling choices there are (nurbs, poly's, sub-d's)
and the pros and cons for these choices when modeling a character.....
thnx in advance!
Endorphin is offline   Reply With Quote
Old 21-07-2003, 11:09 AM   #2
d24e
Subscriber
 
d24e's Avatar
 
Join Date: Feb 2003
Location: Belgium
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
Default

in nurbs u use a lot of curves, it's more smooth than polygon. but poly is easyer for low poly models (less detail, eg: in games). subdiv combines the 2, smoothness of nurbs, but you handle it more like polygonal.

someone correct me if i'm wrong about something though.
__________________
<a href="http://www.d2lodshop.com" target="blank">D2lodshop</a>
<a href="http://www.gatcity.com/forum/forumdisplay.php?f=3" target="blank">GAT City</a>
<a href="http://www.rhymbox.com" target="blank">XMPP instant messaging</a>
d24e is offline   Reply With Quote
Old 21-07-2003, 01:17 PM   #3
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Nurbs - composed of curves, which, mathmaticly, can only be composed of up to 4 sides, thus are a bit limited when it comes to complicated objects unless you patch model. As they are made up of curves, they are very smooth.

Polygons - composed of points with surfaces spaned between them, they are mathmaticaly only composed of coordinates, so you can have as many sides as you want with a polygonal object, so they are pretty free to make whatever you want. As they are composed of coordinates, they are not as smooth as nurbs, so in order to get a smooth surface, you have to have a lot of geometry.

SubDs - I don't know as much about SubDs because I rarely use them. I'm not sure how they work mathmatically. I do know that what you pretty much get is the smoothness of nurbs, with the freedom of polygons, much like d24e said. They are very taxing on computers, though. My system can't handle them very well, which is why I don't mess with them.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.