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Old 04-08-2003, 10:47 AM   #1
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Default Photoreal Nurbs Texturing using Mental Ray & HDRI ?

Hello friends !

Iīve modeled a simply airplane in nurbs and now, Iīm on the
texturing part.

I only used these three textures for my material.
Color, Bump, and Specular.

Here you can see a testrendering from my airplane, only the mainbody and wings have been textured:

As you can see the material isnīt looking very real, and I donīt know why. Of course there must be some really important settings in my material I didnīt recognized.

Iīve used only three maps for my material:



The images on the server are compressed and not as good as I have. But, I only wanted to show the textures, because Iīm not sure if the specualr image will be right ? And if itīs okay, that the texture is gray and not colored ?

Well, so thatīs it. I only use these three textures for my material.
Color, Bump, and Specular.

Is that enough ?
Hmm, it would be great if I could get a really photorealistic texture, so that the image after rendering will look absolute photorealistic.

I know that itīs a stupid question: How can I make a photoreaslitc texture ? Hmm, but I have no other idea how I
should ask ? I donīt know if only the lightsources from the HDR-Image will be enough, but I think yes, or isnīt that enough?

Maybe someone can give me very good hints, or I have the luck and there are some shaders for free to find in the internet which I can use on my plane ? Or some really nice texture sources?

But I think that the really important things are the settings in the material. The best thing would be if I could get a material with the right settings for that I want to have. Well, the last idea is one I really love - lol; everyone will understand, because if I could see the material by loading into Maya, I can see the important settings. That is always the best thing how I can learn.

Maybe someone will find a little bit time for my problem,
and can support me with all your good suggestions.

Thank you so much for your help,
bernhard :bgreen:
contact me via MSN:
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Old 08-08-2003, 09:00 PM   #2
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What is your bump depth set at?

Is this a blinn material?

You might want to think about adding rivets to the body as most planes of that type were constructed of thin metal panels

Darkon the Incandescent
Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
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Old 10-08-2003, 03:59 AM   #3
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Diffuse maps are very good to use. I know nothing about texturing, but I know diffuse maps really help to bring out the feel of your renders.
It's Dr. Know, Not Darknow
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