SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 31-08-2003, 06:21 PM   #1
cl3rcx
Registered User
 
Join Date: Aug 2003
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Default skinning models

hey , i would like to know how to skin models made in maya, do i have to make skinmaps first? yes: how?
no: then what do i have to do to start skinning my models.

thank you.
__________________
cl3rcx is offline   Reply With Quote
Old 31-08-2003, 07:11 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

1) Map your object with UVs.
2) Lay the UVs out in the UV Texture Editor.
3) Take a UV Snapshot.
4) Use this snapshot as a guide for making a texture in Photoshop or whatever.
5) Apply your texture.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.