Missmatch between bump and reflectionmap
I am currently working on a model of a CF-104 Starfighter. The model does involve lots og texture, bump, and specular roll off-mapping. I am learning Maya as I go along and there have been many problems, but all have been fixed... Untill I got to the wings.
I wanted to recreate the very tight pattern og screws holding the plating to the wing skeleton. A crossed, negative bump, combined with a slight variation in reflection creates a good illusion of this.
On this wing, the maps position differently. It looks like the colour and bumpmaps are correct, while the specular roll off is stuck on an outdated UV-map.
As far as I can see, the relationship-editor only asks for the colour- and bumpmap. How do I controll that the map for specular roll off gets updated like the other two?