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Old 29-09-2003, 12:00 AM   #1
Wiz
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Hey i modeled this fellah in LW
but i am learning rendering in maya..
Pretty well so far ,texture only on top for now.

For some reason ,when i put high value bump it kinda like draws on the color black lines? i am not sure the bump is working correctly..

anyways here it is ,the Mouse is plain lambert and is very much a wip in the modeling as well..

I'd love crits and tips about the bump map..

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Old 29-09-2003, 12:03 AM   #2
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a bump map uses white to black values to determine the extremity of the bump... for organic creatures, you probably don't want too powerful a bump map, as things can looks strange.

Speaking of looking strange, while the top two angles look ok, that bottom angle makes the hand seem quite strangely shaped. Might just be the angle.
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Old 29-09-2003, 12:03 AM   #3
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can you post a wire version please, there`s somthing strange with that hand.
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Old 29-09-2003, 12:38 AM   #4
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sure..

yea the bottom angle is very strange just noticed

here is a wire..
and my bump is offcourse b/w
just kinda wierd donno.

here are some wire shots and some shaded
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Old 29-09-2003, 02:29 AM   #5
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looks good man, but why is the bottom half of the hand so mangled?
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Old 29-09-2003, 10:16 AM   #6
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I Just realised what caused the odd angle in the last pic.. i fixed itnow.

OK now as you may have understood ,i don't have much exprience in Texturing, so i UV'ed the model to 2 planar maps.

top and bottom..
now I have huge seams in the model I try to chanage in PS but as much as i try ,it's not exact hue sand startuatuion.. Any tips how to handle this??

I thought of maybe just coloring all the edges one color ,but it turns out too sharp ..

So I'd love to hear tips and so on..
Here is a UV shot ,the Texture and the Seams:


what i did so far is chanage Hue/ Star try to hide highlights (Dodge,burn) and some tweaking..


sorry for big images BTW
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Old 29-09-2003, 01:25 PM   #7
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probably involve using some of the clone stamp tool and perhaps smudge tool.

You may need to adjust the UVs along the sides of the fingers, as if you keep them very close to the row next to them, you'll get stretching there.
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