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Old 01-10-2003, 02:23 PM   #1
bingo
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Default soft body

I seem to be having a problem with soft bodies ... I have geometry, representing a cloak, this is split left to right causing the cloak to be in two pieces, the lower piece is a soft body with springs yada yada yada ... but I want the top edge of this piece to look as though it is still attatched to the upper half of the cloak (which is not a soft body) when the chararcter moves ... unfortunately, although the movement of the soft body is exactly what I want, it seems to tear away from the upper part, which ... as you can imagine, is not what I require. So ... to cut a long boring story short ... does anyone know how I can keep the top (joining edge) static and avoid it tearing away from the upper part of the cloak ...

Looking forward to hearing a solution ...

Many many thanks.

Tony.
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Old 01-10-2003, 02:38 PM   #2
mtmckinley
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You should be able to increase the goal weight of the vertices along the top portion of your softbody.
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Old 02-10-2003, 09:20 AM   #3
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the goal weights are already set to 1 ... I've cahnged it now so the cloak is all one piece, did this after alias support suggested it, unfortunately the cloak moves around as a whole now and dosn't stay rooted to the characters shoulders.

I'm going to send them the file to see if they can do anything.

Cheers for the reply.

Tony.
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Old 02-10-2003, 09:58 AM   #4
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you can see the problem here

http://www.thegraphicsengine.com/playblasts/cloak.avi

the file is over 5 meg tho

Msn: i_am_bingo@hotmail.com
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Old 02-10-2003, 07:09 PM   #5
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Good one Mike, I was going to suggest doing that in combo with throwing a lattice in them holding together the 2 pieces....

But then I thought about it more....

Good luck with the support request!
Let us know if they lead you to a fix.
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