Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 03-10-2003, 05:56 PM   #1
Registered User
Join Date: Jun 2003
Location: VA
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default Bake???

What does the term "bake" mean?

I hear people talk about baking a scene, animation, model(?), etc.

Any different versions of "bake" is acceptable to me (if there are different versions )

polymer is offline   Reply With Quote
Old 03-10-2003, 06:14 PM   #2
The Maya Mountain
mtmckinley's Avatar
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts

bake is to "cache" or "save" a dynamic calculation, or whatever, so that Maya doesn't have to calculate each time. You have to make sure that you like what you got, though, as it can be a pain to "un-bake" it.
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 04-10-2003, 12:29 AM   #3
Registered User
Join Date: Oct 2003
Location: Ontario, Canada
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts

Not only does baking reduce the need for recalculations, it also ensures that dynamic effects are rendered exactly the same across different systems. This becomes especially important when you're network rendering across multiple computers. Different computers can have different levels of calculation acuracy, meaning a dynamic effect, such as the random generation of particles from a particle emitter, may not generate the particles in the same place on different computers. Imagine having two computers rendering a complex particle stream, only to find out that the particle positions in the frames rendered by the second computer don't line up with those of the first computer. Baking solves this problem by converting the dynamically generated numbers into real translation, rotation, scale, etc. data on the timeline.

Another time baking comes in handy is when you need to keep particles and other dynamic effects acting exactly the same each time an animation cycles is played. For example, if you made a dynamic bowling ball hitting bowling pins and you wanted the pins to always move the exact same way, you could bake them.

I hope that helps.
Soviut is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletinŽ Copyright © 2000-2017, Jelsoft Enterprises Ltd.