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Old 17-10-2003, 08:02 AM   #1
doomguard03
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hello,

does anyone know what maya's equivalent for 3ds max's ignore backfacing option when selecting vertices,etc.?

thanks in advance
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Old 17-10-2003, 01:19 PM   #2
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Don't know anything about Max, but in Maya I know there is a backface culling option under shading I think. It's under one of the menus of the bar that appears when you press shift+m.
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Old 17-10-2003, 05:32 PM   #3
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Go to Display, custom polygon display option box, in there you'll find the option to turn on Backface Culling.
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Old 17-10-2003, 07:18 PM   #4
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just remember that works only with objects you have selected.
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Old 19-10-2003, 12:56 AM   #5
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thanks guys, thats exacyly what i was looking for
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