SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 17-10-2003, 01:40 PM   #1
sjurick
Subscriber
 
sjurick's Avatar
 
Join Date: May 2003
Posts: 136
Thanks: 0
Thanked 0 Times in 0 Posts
Default Rendering prep for post composite

I'm trying to render some text graphics which need to have an alpha channel applied to the scene so that I can composite the "flying text" over existing footage in After Effects or Premiere.

I would like to render the files in Maya as Targas. I noticed in the Window / Rendering Editors / Hardware Render Buffer / Render Attributes / Image Output Files, a section called Alpha Source. It is currently on Hardware Alpha. Is this what I need for it to give me a Alpha channel?

Thanks.
__________________
"Please excuse the crudity of this model, I didnít have time to build it to scale or to paint it"
:: Dr. Emmett Brown
sjurick is offline   Reply With Quote
Old 17-10-2003, 01:46 PM   #2
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

As far as I know, you just have to have Alpha Channel (mask) ticked in Render Globals.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 17-10-2003, 01:52 PM   #3
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

you'd also need to make sure the file format you choose as your output is capable of holding an alpha channel. I usually use Targa.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 17-10-2003, 01:52 PM   #4
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

I figured he had that already setup in Render Globals.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 17-10-2003, 05:08 PM   #5
polygon9000
Registered User
 
Join Date: May 2003
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hardware render buffer is only used if you want to render particles. Luminance option is best used for alpha instead of hardware alpha.
In your case since you only have animated text all you have to do is as mentioned above.Make sure the alpha is ticked in render globals.As a precaution also go into your primary camera attributes and make sure output settings>RGB and Mask are ticked on....Depth...if you want to output the zdepth along with it.
polygon9000 is offline   Reply With Quote
Old 17-10-2003, 09:57 PM   #6
sjurick
Subscriber
 
sjurick's Avatar
 
Join Date: May 2003
Posts: 136
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Great, thanks guys. I'll get cracking.
__________________
"Please excuse the crudity of this model, I didnít have time to build it to scale or to paint it"
:: Dr. Emmett Brown
sjurick is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.