Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-10-2003 , 02:27 AM
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Location: Texas
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Shader help

I'm trying to create a shader to do the following but have come up stuck, so any help on the steps to take or examples will be most helpfull.

In the scene i have water pipes running along the wall of an old inustrial warehouse. Firstly, the outer coating of the pipes is a black glossy paint with brush strokes visible. I want some areas to have paint that is flaking away, so i am creating a texture in photoshop to drive the transparency of the texture? I also want the edges of the flaky paint to have thickness so another image to drive the bump of the texture? Finally, where the paint is transparent i need rusted metal showing through with bump. Finally to finish things off, some dirt/dust on the painted surface.

I've tried this using layer textures but not getting it working correctly. Can anyone help?

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