Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 31-10-2003 , 10:34 PM
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Join Date: Oct 2003
Posts: 15

Rigging a gun holster

I am trying to figure out a good way to rig a gun holster. The holster goes to the mid section of his thigh. I would love to make it move when his leg moves to the side but still keep control over it in case I want to animate more movement by hand. Of course I do want the holster to react accordingly to the movement of the leg. The holster is a three piece object, a leather strap that connects to a metal clasp and the clasp connects to the holster. The ideas I have been experimenting with are,
I used bones to connect all of the objects, about 6 bones inside the leather strap, a bone for the metal clasp, and a bone for the holster. I used an IK solution for the bones so that the leather strap deforms properly. Then I went ahead and parent constrained the IK to the leg, I went ahead and turned off some of the translations on the parent. That in turn allows the leg to move forward and not move the holster. But with that setup I don’t get realistic movement, I get some movement and I can keyframe the rest to make it look okay but I would like it to be more dynamic. I have also played around with some rigid bodies but haven’t gotten any results with that.
Has anyone done a scabbard for a sword that moves with the character, if so that solution would maybe help? If anyone has an idea on how to rig that properly that would be great. Thanks in advance.

 
# 2 01-11-2003 , 02:20 AM
 
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