i think the cheek loop is wrong.... hmm may just be me =s, it may skew in animation even though not now .... possibly..... though im no expert... i just dont think the polys should run down from the eye into the mouth, simply because wrinkles dont flow like that
FX supervisor - double negative
I see what you mean. it may cause a porblem but, i think i can control it with some mel scripts to constrain verticie movement. If i can, ill keep it this way just for the sake of shape flow. that guys got a curvy face so i let my geometry follow contours more than shape. Gives me more control over the distinguishing marks.
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
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