SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / REGARDING TRIMS PLEASE HELP!!!
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 08-11-2003, 02:36 PM   #1
iamnovice
Subscriber
 
iamnovice's Avatar
 
Join Date: Apr 2003
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Question REGARDING TRIMS PLEASE HELP!!!

Hi,

I have gone through enough documentation and tutorials. But for some surfaces you have to settle down for trimmed surfaces and maybe because I'm new I have no other idea coming up in my brain. But once you create a trimmed surface there is absolutely no way to make it into a normal nurbs surface so that it can be stitched to another nurbs surface. Does that mean trimmed surfaces cannot be stitched at all???

I have tried rebuilding, export - import , delete histroy ... nothing seems to work. How do we create a trimmed surface and attach it to another trimmed surface.. Any help is greatly appreciated..

Many thanks in advance.
iamnovice is offline   Reply With Quote
Old 08-11-2003, 03:12 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Trimmed surfaces cannot be stitched.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 08-11-2003, 06:00 PM   #3
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

you can untrim surfaces. Its a nurbs option. do all your stiching first then trim/boolean your surfaces.
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 09-11-2003, 10:20 AM   #4
iamnovice
Subscriber
 
iamnovice's Avatar
 
Join Date: Apr 2003
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
Default

1. So booleans are better when it comes to trimming is it?
2. So if trimmed surfaces cannot be stitched then when it comes to animating and rendering we cannot used trimmed surfaces at all?

Many Thanks
iamnovice is offline   Reply With Quote
Old 09-11-2003, 01:19 PM   #5
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

1) I don't use nurbs all that much, and when I do, I do not boolean, so I'm not 100% sure, but I'm pretty sure that a nurbs boolean creates a trimmed object.
2) Trimmed surfaces can be animatd, but they cannot be deformed in most cases. For example, you can use them to make a car. A car animates rigidly, without deforming parts. I'd probably not use trimmed surfaces with a character, though.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.