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Old 13-11-2003, 02:36 PM   #1
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Question Skin and joints move appart.

Just rigged my first character (hunanoid) and skinned it.
I'v made a group node for everything to be able to move
the character anywhere I want and apply a walkcycle for.ex.
The problem is that the skin and the skeleton separates
when moved.
Anyone know how to solve this?

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Old 13-11-2003, 05:41 PM   #2
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you have to make sure your geoemtry's history is all deleted before you rig it. Good idea to freeze its transformations, too.
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