hi .. everyone .. i'm some what of a new modeler to the organice side anyways . .
well i'm currently modeling this character and i would like it if you guys can comment on my topology and point on anything that i should change.
in the animation the character shoulders are always up except for one shot in the animation the rest of the time his shoulders are up and his knec sticking out. i was trying to go for a really boney guy.
but i've rebuilt the edloops so much that everything jus looks like a mess now. .. but i'm still working with it
here are 3 images for you to comment on .. i'm using maya 5.01