Can anyone recommend a good source that will teach me the absolute basics of UV texture mapping in Maya? I need a step-by-step guide on how to take, say, a cube, create a UV map that I can import into Photoshop. Then I need a step-by-step on how to re-import my photoshop output and add it to my model.
All the tutorials that I have seen involve "unwrapping UV's" which I have no concept of - let alone start trying.
I looked through our tuts here but there doesnt seem to be a great one. If one of our tut makers (Kevin, Mike etc) would spend 20 minutes throwing one together, that would be AWESOME!
That'll do donkey... that'll do...