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Old 28-11-2003, 02:32 AM   #1
lukedukeofpuke
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Default problems w/ blend shapes and bottel

I am trying to make a beer bottle open and close his mouth/eye
(the opening of the bottle). I am using blend shapes. every thing was working fine but when I used a warp deformer that made him lean forward everything gets deformed (not like I want it) I am making the deformation on a bottle that is in its default pose. I tried messing with in-betweening and while that fixed some of my other problems it is still is not fixing this one. If anyone can help I need it. If you think you mite be able to help but am not clear on what I am asking just let me know.
Thanks!
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Old 28-11-2003, 06:44 AM   #2
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might need to change the order of deformation
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Old 28-11-2003, 06:22 PM   #3
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I just tried changing the defrormation order and it dosnt seam to have any effect.
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Old 28-11-2003, 11:41 PM   #4
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Got a picture of exactly what happens?
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Old 29-11-2003, 03:59 AM   #5
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this is with both deformers
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Old 29-11-2003, 04:01 AM   #6
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this is the bottel with the blink deformer before I add the forward deformer....
I may not be changing my deformation order correctly I am vary new to maya, or any 3d software for that matter. I followed the help section in maya to change the order and as far as I can tell I am doing it corectly, but like I said I am not exactly a pro.
Thanks!
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Old 29-11-2003, 07:32 PM   #7
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I just tried using bones to do my forward deformation but am still having the same problem. I am desperate this is only a small part of an animation that I have to have start rendering in 6 days!
I dont know how to get around this.
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Old 03-12-2003, 04:24 AM   #8
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figured it out... deformation order and waiting problem. probably couldnt do it again but it works now.
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Old 03-12-2003, 04:27 AM   #9
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I was pretty sure deformation order would have fixed it. Glad you got it working.
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