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Old 30-11-2003, 07:01 PM   #1
Kurt
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Default Cyclops tex tut started

Just a small screen shot of the cyclops tut that has been started.
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Old 30-11-2003, 07:59 PM   #2
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i see it mate great that part 1 is done ...many thanks, gonna be good i think
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Old 30-11-2003, 08:43 PM   #3
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Arn't those colored squares supposed to be the size around the model?
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Old 30-11-2003, 09:46 PM   #4
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I got the squares as close as i can to the same size . As long as you dot have too much extreme stretching the map is ok
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Old 30-11-2003, 09:51 PM   #5
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cool. job.. looks better to.. I was about to say something about around the outside of the nose but you got it.. I should have expected you would have it this good as quick as it was.. LOL
Ears are still getting a bum wrap.. but thats probably not a problem aria anyway. maybe a little weird on top of the nose.. your probably all on these things anyway.

btw.. looks like your tweaking UV's on the unsmoothed and thin smoothing for the screenCap, or renders. Are you using that mel script for anti UV swim ?


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Old 30-11-2003, 10:01 PM   #6
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Heres the base mesh... And yes i smooth for the renders.

what is this anti UV swim mel? First time i've heard of it.
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Old 30-11-2003, 10:38 PM   #7
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hears the page that talks about it.. its not simple but thin its more simple than trying to tweak out swiming.

http://www.drone.org/tutorials/uv_smoothing.html
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Old 01-12-2003, 06:02 PM   #8
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Started first layer of paint
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Old 01-12-2003, 07:39 PM   #9
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More work getting it ready for part 3
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Old 02-12-2003, 06:25 PM   #10
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Getting closer to finished...
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Old 02-12-2003, 10:33 PM   #11
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Exacually what do the coloured/numbered squares do?
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Old 02-12-2003, 11:53 PM   #12
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Helps to see where you might have any texture stretching
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Old 03-12-2003, 01:30 AM   #13
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cool! I will be getting this tutorial too :thumbsup:
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Old 03-12-2003, 03:43 AM   #14
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Thanks guys, have one more part to finish for the tut. still working on the eye.
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Old 03-12-2003, 06:53 PM   #15
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Update added more stubble=) and some on top of his head
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