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Old 03-12-2003, 06:11 PM   #1
kassun
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Default anim_ Walk Cycle test

I worked on the roll on his foot and adjusted his spine. flated out tangents. Crits appreciated. Still a bit more to go There is a pop on the y axis that need to be reduced on the walk. Back to work I go.

Thanks
Kassun

UPDATE BELOW

Last edited by kassun : 12-12-2003 at 05:26 PM.
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Old 03-12-2003, 06:22 PM   #2
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Very cool. I would have him leaning a bit more forward. He seems to upright. Looks reall good from the front. You are very close.

By the way, did you ever finish the scene for your Bradely.
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Old 03-12-2003, 06:23 PM   #3
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Not bad, the feet step a bit hard right now, and you need a lot more rotation in hips and spine... Keep it up=)
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Old 04-12-2003, 01:11 AM   #4
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Thanks guys, for the crits. RickStefani: The M2 Bradley is all modeled out, just needs to be textured.

I have been tweaking the curves, hips, shoulders and made some small adjustments to the arms and legs. I'll have some updates tomorrow afternoon.


UPDATE BELOW

thnaks,
Kassun

Last edited by kassun : 12-12-2003 at 05:26 PM.
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Old 04-12-2003, 04:00 PM   #5
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Looks good. With the speed he is walking the bowed head also helps with the attitude. EDIT* that did not come out right. I meant it has more personality.
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Old 04-12-2003, 04:12 PM   #6
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The uper body is comming along watch his feet they snap up in places that they should be flate still..
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Old 05-12-2003, 02:15 AM   #7
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started over on the walk cycle. Crits appreciated. weight still needs to be a bit more i think when he comes down on his leg.


Thanks,
Kassun

UPDATE BELOW

Last edited by kassun : 12-12-2003 at 05:26 PM.
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Old 09-12-2003, 06:13 PM   #8
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here is an update with weight, arms and curves still need tweaking, but how does the weight look now?

UPDATE BELOW

Thanks for the crits,
Kassun

Last edited by kassun : 12-12-2003 at 05:27 PM.
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Old 09-12-2003, 08:02 PM   #9
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Much better so far bud=)
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Old 10-12-2003, 01:32 AM   #10
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here is an update, weight, hips, shoulders, still need to to work on the roll and the arms.

UPDATE BELOW


thanks for your time,
Kassun

Last edited by kassun : 12-12-2003 at 05:27 PM.
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Old 10-12-2003, 01:39 AM   #11
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he looks drunk :p

great job so far
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Old 10-12-2003, 09:04 PM   #12
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worked on the arms, hips and shoulders, I am moving onto the boots now. comments and crits appreciated.

UPDATE BELOW


Thanks for your time,
Kassun

Last edited by kassun : 12-12-2003 at 05:27 PM.
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Old 10-12-2003, 09:31 PM   #13
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Looks good. Seem a bit fast. Also I would have his head more trained straight ahaed and not be turning with his body.
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Old 11-12-2003, 01:38 AM   #14
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the reason he was jumpy is that there were key on my z azis on the root, i kep the beg and end and deleted all the middle keys. He is alot smoother now, I fixed his roll on the foot so it is smoother. It is getting there. The roll may still look odd, but he is wearing boots, and boots don't really crease all that much. I put an arc on the x axis for the foot so it moves inward slightly and back out on the stride. The arms are a bit exagerated, but i like the look of them. I have a few minor tweaks to do to curvers tomorrow, before I can call this done. Thanks all that replied for the great feed back, you guys always see something that i over looked.

here is a update

UPDATE BELOW

Kassun

Last edited by kassun : 12-12-2003 at 05:27 PM.
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Old 11-12-2003, 05:16 PM   #15
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here is the finished cycle for my demo reel, please let me know if you see something that I missed.

side
http://cassuns.home.mchsi.com/3d/alien/walk/side15.avi

front
http://cassuns.home.mchsi.com/3d/alien/walk/front15.avi

thanks for your time,
Kassun

Last edited by kassun : 11-12-2003 at 10:00 PM.
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