SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Animation / Animation / Hand rig, rotation of Joints, please help
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 09-12-2003, 10:54 PM   #1
capella62874
Registered User
 
Join Date: Jul 2003
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
Default Hand rig, rotation of Joints, please help

Hi,


http://louiseeaton.com/rotations.jpg


Please see screenshot. I know this is a basic question but I may be losing it and cannot seem to figure this out. I am trying to set the rotation axis for the finger joints to go ALONG (parallel to) the fingers. I have rotated the local rotation axis already and when I go back to simply rotate the finger joint, its still in the wrong direction. I even tried a new rig from scratch. I'm sure its something silly I have overlooked. But this final is due soon so please help me!!

Cathleen
capella62874 is offline   Reply With Quote
Old 09-12-2003, 11:03 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Make sure your rotating options is set to "LOCAL" mode.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 09-12-2003, 11:04 PM   #3
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,297
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Few mel scripts that will help you with the rotations...

http://homepage.mac.com/jschleifer/H...elScripts.html
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 09-12-2003, 11:06 PM   #4
capella62874
Registered User
 
Join Date: Jul 2003
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
Default moved locaL

Yes, I have rotated "locally" but the axis does not move. The joints move but the axis still stays as it is in the screenshot.

...
capella62874 is offline   Reply With Quote
Old 09-12-2003, 11:08 PM   #5
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

I'm not sure if we're on the same page. I understand that you've rotated the joint's local rotation axis. Just to make certain, dbl click on rotate tool and choose Local from list if it's not already. If it is set to Local already, than I'm not certain what the trouble may be.

It's possible that it could have something to do with being a mirrored joint?
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.