Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-12-2003 , 11:33 AM
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Geometry disappears behind Image Plane

Hi

I want to model using an image plane as background for the modeling.

It works fine putting on a image in the front and the side camera, and i can squeeze it back and forth in the attribute editor.

BUT - when i make my geometry, a sphere, and i try to wiev it in my 'side-wiev' it is ALWAYS behind the image plane!

I have tried to dolly the camera back and forth, turning of and on "fixed / looking through camera" - NOTHING :-( My Geometry is STILL behind the image plane!

What am i doing wrong?

# 2 16-12-2003 , 11:53 AM
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move the image plane to the other side. You can do this whare you put the image in.

# 3 16-12-2003 , 12:02 PM
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I would recomend using geometry image planes rather than the camera-attached variety. Easier to handle.

# 4 16-12-2003 , 12:03 PM
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# 5 16-12-2003 , 12:34 PM
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what mike says is to make poly plane then texture each plane with the reference image. then go to 6 shaded view and you can see the image then create a layer and reference it so you cant edit it when you have them moved into position.


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# 6 16-12-2003 , 12:39 PM
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Yeah! I know! Thanks!

I did'nt reply on Mikes post, but Ponys post, and i still dont understand what he wants me to do :-)

But thank u for replying! I know it is the easiet way to do the 'image plane' --> to attach it to a Geometry Plane instead of the Camera.

HOWEVER - i don't understand why this problem occur and i HATE when i don't understand why problems occure.....!

:-)

# 7 16-12-2003 , 12:48 PM
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Ok I see.

I think he ment if you cant see the geometry behind the image plane you can move to the other side of the grid .

Go to the view you want to move the image plane and in the window select view/select camera then in the channel box select image plane and you will see a bunch of options move the image plane into position

center x,y,z

this way the geometry will not protrude thu te image and you wont see it.


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# 8 16-12-2003 , 12:57 PM
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Hi 3djoe

Thanx again for replying :-)

BUT - that is excactly what i ment......no matter WHAT i do for centering the image plane in x, y and z, still the geometry is behind the image plane!

It is VERY weird - u could, if u want and have the time, try to download the "project-files" from the URL i have posted.

There u can see what is wrong and why i am so frustrated.

Thanx again :-)

# 9 16-12-2003 , 01:47 PM
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sorry I wasn't more clear. 3djoe explained me very well though.. LOL

# 10 16-12-2003 , 01:59 PM
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Still cant figure it out --> look at the image

user added image

Hi guys!

It is not because i do not understand what u are saying - i do, i do :-)

BUT! Changing the x, y and z center does not solve my problem - i am sorry. ( I REALLY appriciate ur respons though )

SO! That is why i have uploaded this picture - so u can see what is going on in my .mb-file!

Take a look at it, plz :-)

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# 11 16-12-2003 , 02:36 PM
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sounds like a video card issue.

# 12 16-12-2003 , 02:37 PM
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Ok I see your problem with the front view!

Got to the front view panel select

view/predefined bookmarks/
then select back or front and the view should change.


Never Do Today What You Can Put Off Till Tomorrow..
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# 13 16-12-2003 , 02:57 PM
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The never ending story.......

Hi again 3djoe

I'm so so so so so sorry, but that did'nt solve my problem either user added image

I can understand if you now choose to throw in the towel...:-)

Down below i will post two images - one with the bookmark as front, and one as back.

Again - thank u for replying! :-)

# 14 16-12-2003 , 02:59 PM
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Never ending story POST I ( front )

Bookmark >> Front

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# 15 16-12-2003 , 03:00 PM
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Never ending story POST II ( back )

Bookmark >> back

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