rotational node problem
After rigging my character, I went to rotate the shoulder joint down to put the arm by the characters side and noticed that the visual rotation node wasn’t rotating as usual. I rotated the arm down in the Y (green) direction but the Z (blue) didn’t move with it as it should. It just stays static as you can see from the picture included. The problem is that I need to be able to swing the arm as he walks and so will need the Z rotation to do this when the arm is by his side. How do I rectify this problem and get my rotation nodes working correctly?
Any help would be greatly appreciated as I have spent absolutely ages rigging this character and I don’t want to have to start all over again if possible
Thanks in advance for any advise and help