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Old 16-12-2003, 08:49 PM   #1
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Default rotational node problem


After rigging my character, I went to rotate the shoulder joint down to put the arm by the characters side and noticed that the visual rotation node wasn’t rotating as usual. I rotated the arm down in the Y (green) direction but the Z (blue) didn’t move with it as it should. It just stays static as you can see from the picture included. The problem is that I need to be able to swing the arm as he walks and so will need the Z rotation to do this when the arm is by his side. How do I rectify this problem and get my rotation nodes working correctly?
Any help would be greatly appreciated as I have spent absolutely ages rigging this character and I don’t want to have to start all over again if possible
Thanks in advance for any advise and help

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Old 18-12-2003, 09:20 AM   #2
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Looks like you have your rotate tool set to gimbal mode. You can set it back to local (or global, if you want that) using either of the following methods:

1. Press and hold 'e' and left-click-hold to bring up the Rotate Tool marking menu. Select Local or Global.

2. Double-click the Rotate Tool in the Toolbox. Set the rotation mode in the dialog box.
Danny Ngan
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