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Old 24-12-2003, 01:59 PM   #1
clebo99
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Default Max Import/Plugin

Hey Again Everyone,

I found some great models on the web and was trying to import them into Maya and at first wasn't able to. I installed the Bonus Tools and moved all the .mll files to the plug-in directory. I was then able to import .3ds files, but not MAX/LWS files. Am I missing a plug in or is there some other way to import these into Maya.

Merry X-Mas everyone!!!

Chris, Baltimore
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Old 24-12-2003, 06:29 PM   #2
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The 3DS Import plugin is only for .3ds files, not .max and .lws. The only way I know of to import those files directly (mostly) is using Deep Exploration (http://www.righthemisphere.com/products/dexp/index.htm). If you have access to either of those programs, you can always export to 3ds first and then import to Maya. Or you can use a free plugin to export to FBX (http://www.kaydara.com) and then import that into Maya.
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Old 29-12-2003, 12:42 PM   #3
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Thanks Danny...Just a quick question...What plug in do I download on the KADARA site?

Chris
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Old 29-12-2003, 02:59 PM   #4
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you need to download the fbx plugins link on main page

http://www.kaydara.com/
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Old 02-01-2004, 02:11 PM   #5
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Hey,

I think I am still confused. I downloaded the plug-in and while I can import .3ds files, I cannot import .MAX files. What is the exact name of the plug-in/program that I need.

Thanks for your help.

Chris
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Old 02-01-2004, 02:37 PM   #6
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from my past experience I think that polytrans works best for this stuff.

http://www.okino.com

The prog. that 3djoe mentioned is Kaydara FBX http://www.kaydara.com/products/fbx/index.php
I have never tried this.
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