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Old 30-12-2003, 12:17 PM   #1
stephen.h1
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Default Scaling my skinned geometry

Hi all
Can anyone tell me why I cant scale my skinned character? Ive tried grouping, parenting but the geometry scales but the skeleton lags behind it. I need to in large it as I have to take it over to motion builder, when I import it as it is it's so small to work with.
Cheers guys
steve
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Old 30-12-2003, 05:31 PM   #2
mtmckinley
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It's the skeleton's root joint, along with any IK handles and locators you have that you'd need to group together and scale.
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