Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 30-12-2003, 01:17 PM   #1
stephen.h1
Registered User
 
Join Date: Sep 2002
Location: Northampton
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default Scaling my skinned geometry

Hi all
Can anyone tell me why I cant scale my skinned character? Ive tried grouping, parenting but the geometry scales but the skeleton lags behind it. I need to in large it as I have to take it over to motion builder, when I import it as it is it's so small to work with.
Cheers guys
steve
stephen.h1 is offline   Reply With Quote
Old 30-12-2003, 06:31 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

It's the skeleton's root joint, along with any IK handles and locators you have that you'd need to group together and scale.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.