Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-01-2004, 04:54 PM   #1
Registered User
victstep's Avatar
Join Date: Dec 2003
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Default What is your opinion: best way to photorealistic characters modeling?

Hi everyone!

I would like to ask one question…
What is the best way to photorealistic human (face, body) and characters modeling (nurbs or poly)?

There are many different character modeling tutorials (and opinions) in the internet, and I am not talking about tutorials, I am asking about your opinion: what is the best?


my poly head example:
Attached Thumbnails
victstep is offline   Reply With Quote
Old 09-01-2004, 05:04 PM   #2
Registered User
Kurt's Avatar
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,287
Thanks: 0
Thanked 64 Times in 64 Posts

Texture maps on a Poly model with a nice clean uv map are the best way for me to get nice results.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
Kurt is offline   Reply With Quote
Old 09-01-2004, 05:53 PM   #3
vladimirjp's Avatar
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts

nurbs multipatch,
unlike polys, their uvs are always 1-1
plus nurbs just look better and deform better when done well.
but nurbs multi patch modeling is way more difficult than poly
Image dump
vladimirjp is offline   Reply With Quote
Old 09-01-2004, 08:27 PM   #4
The Maya Mountain
mtmckinley's Avatar
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts

like anything, you'll find people of varying opinions regarding something like this. I, for example, disagree with vlad.

Truthfully, it's just a matter of practice and having some good reference.

Looks like you've got a nice start there. Not necessarily realistic, but there's nothing wrong with a little stylization.
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 10-01-2004, 01:14 AM   #5
Pony's Avatar
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts

Most of the photo real heads that I have seen lately have bean poly or subD's.

My vote is for poly, when you place your quads how a good nurbs patch model would be it deforms just the same. Now days there is more of a expectation to go farther with the face expressions. Nurbs start to look limiting in there strict adherence to how they have to be patched together.

after a point the geo is mutt. It's a great thing to have a realistic face as fare as proportions.. but its only half the story.
Textures and shaders are what is the really tricky part nowadays..

I would keep going like you are. and pour some energies in to getting a skin like shader going.

It looks like your getting a start on the shaders also.. your using something like a velvet shader on it.. to fake a little of the subsurface scattering that happens in human skin. Cool start.
Pony is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.