SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / low poly character attempt
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 25-01-2004, 04:16 AM   #1
deryk
Subscriber
 
Join Date: Nov 2002
Location: Philippines
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Default first low poly character attempt

hello everyone.

well my attempts at the old town scene have been put on the shelf for a little while, as we've started working on a simple 3d animation scene due out in a few months. we were going to use simple objects only but decided to try and put a low poly guy in there too. as such, here's an attempt at it.

would love your comments and suggestions, as it's my very first time trying to do this, and everything's pretty experimental for me at this stage. oh, and sorry about the bad image planes. i sketched those out during a class.

i duplicated the right side of the body just for presentation's sake, btw.

here's the image:
Attached Thumbnails
Click image for larger version

Name:	012504_1257.jpg
Views:	178
Size:	142.5 KB
ID:	12778  

Last edited by deryk : 25-01-2004 at 05:38 AM.
deryk is offline   Reply With Quote
Old 25-01-2004, 05:40 AM   #2
deryk
Subscriber
 
Join Date: Nov 2002
Location: Philippines
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Default

an update...

i scaled the body along the y axis a bit since the duplicated full body looked a bit fat for my tastes.
Attached Thumbnails
Click image for larger version

Name:	012504_1427.jpg
Views:	171
Size:	35.9 KB
ID:	12780  
deryk is offline   Reply With Quote
Old 25-01-2004, 05:59 AM   #3
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

You might consider entering our challenge.

Looks like you have the basic shape fleshed out. Now it's a matter of adding the head and details.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 25-01-2004, 06:03 AM   #4
deryk
Subscriber
 
Join Date: Nov 2002
Location: Philippines
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Default

wow a challenge?

hmm yeah i'd really love to but... i don't know how to texture!

that's actually another one of my problems mtmckinley.. after i model this, i have absolutely no idea how to go about texturing this guy. i'm used to texturing per object, but this character's made up of a single object. any suggestions on references?

oh, btw, how do i find out how many polygons i've used in this scene?

thanks!
deryk is offline   Reply With Quote
Old 25-01-2004, 06:49 AM   #5
deryk
Subscriber
 
Join Date: Nov 2002
Location: Philippines
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Default

another update..

kinda stuck though on how to do the hair...any suggestions, folks?
Attached Thumbnails
Click image for larger version

Name:	012504_1537.jpg
Views:	162
Size:	35.8 KB
ID:	12781  
deryk is offline   Reply With Quote
Old 25-01-2004, 01:56 PM   #6
deryk
Subscriber
 
Join Date: Nov 2002
Location: Philippines
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Default

another update. added more detail to the back this time, plus a bit to the arms and abdominal area.

didn't add much because 1) it's gonna be an in-game model and 2) i don't know how!!! i mean, everytime i try adding creases and cuts to the body they just look plain weird... even if they're supposed to be there. any tips on how to progressively add cuts and muscle detail would be VERY much appreciated.

oh, and again, how do i make the hair? i'm a newb at character stuff so i'm pretty much lost at this point.

thanks for the help everyone.
Attached Thumbnails
Click image for larger version

Name:	012504_2227.jpg
Views:	154
Size:	46.9 KB
ID:	12786  

Last edited by deryk : 25-01-2004 at 02:01 PM.
deryk is offline   Reply With Quote
Old 25-01-2004, 05:14 PM   #7
Ribbit
Registered User
 
Ribbit's Avatar
 
Join Date: Jul 2003
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
Default

WOW!!
Cool

Nice proportions, and overall shape. I like it.
Ribbit is offline   Reply With Quote
Old 25-01-2004, 06:42 PM   #8
twisteddragon33
Registered User
 
twisteddragon33's Avatar
 
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Thanks: 0
Thanked 45 Times in 45 Posts
Default

It looks very nice to me, good low poly reprisentation of anime in 3d. for hair in the sketch ide say make a poly cube and extrude to flesh it out. But i like it so far.

for muscle definition it would be dificult to get the definition you want without increasing the poly count a great deal. But one way to smooth some edges and harden others without smoothing(which increasing poly couns a lot) is using soften/harden edges under edit polygons>normals>Softe|Harden. This will prolly help if you didnt know it.

Im not too good at texturing either, you could UV map it, i think that will work but ive nver done it. Or you could go the easier way to select the faces you want to texture and apply to selection. If you want you can enter the simply maya chat room at the top of the page and i can help you there when you come on.

Also you can find poly count by going to display>Hud> and its in the menu, i think its the second down.


Looking good so far. I like the belt. Wheres the buckle?
__________________
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
twisteddragon33 is offline   Reply With Quote
Old 25-01-2004, 08:02 PM   #9
deryk
Subscriber
 
Join Date: Nov 2002
Location: Philippines
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hey thanks for pointing out the belt buckle! i totally forgot about that.

i'll check out some of the stuff you suggested. currently trying the hair out. i hope something good comes from this attempt.
deryk is offline   Reply With Quote
Old 25-01-2004, 10:29 PM   #10
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

It is nice. Cool low poly. You can do it. Its low poly so it will be the eazyest to try on. Take the plung and UV map it.
Pony is offline   Reply With Quote
Old 26-01-2004, 01:49 PM   #11
strobe7
Registered User
 
strobe7's Avatar
 
Join Date: Nov 2003
Location: Detroit
Posts: 311
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I really like the pose, and the drama in such a small amount of detail!
Good job! If you break up the character into the main parts, you can then map it, and then just merge them back together.

Extrude some faces on a curve for the hair.
__________________
Lungs not guns....

Last edited by strobe7 : 26-01-2004 at 01:53 PM.
strobe7 is offline   Reply With Quote
Old 26-01-2004, 02:33 PM   #12
deryk
Subscriber
 
Join Date: Nov 2002
Location: Philippines
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks for the comments everyone.

working on the hair as we speak.

hmmm a concern of mine though is, is this model gonna be animatable? i usually see models made for animation with their legs together and arms raised perpendicular to the body to form a huge "T". since i modeled my character this way, am i doomed to not being able to animate this guy?
deryk is offline   Reply With Quote
Old 26-01-2004, 02:55 PM   #13
Akai
Registered User
 
Akai's Avatar
 
Join Date: Jan 2004
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
Default

of course you CAN animate him - and it'll probably look fine

obviously if you'd set up the arms/legs/whatnot as real joints, the animation process may be easier, then again maybe not - depends on what you like

if you really want to know, just try animating with the model at this point

if it's no good, then you can start modifying now instead of a total redo later

edit: forgot to say - lookin' good :bgreen:
Akai is offline   Reply With Quote
Old 26-01-2004, 03:13 PM   #14
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

looks good, I like the pose already! What i would do for hair is what they did on Ice Age for the sabre toothed tiger. They used a whole bunch of planes and mapped images onto them to give the appearance of fur. IT would work pretty well I think. You might need to do some funky stuff to get them working properly but it would be a good challenge. If it was a still it wouldnt be hard though.

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 26-01-2004, 08:13 PM   #15
Spyd03
Registered User
 
Spyd03's Avatar
 
Join Date: Jan 2004
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Looks real good
__________________
...tongue tied and twisted, just an earth bound misfit, I.

http://sky.prohosting.com/spyd01/
Spyd03 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Character animation-Finished work maheshsubbiah Finished Work 7 05-12-2010 04:04 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.