Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-07-2008 , 01:53 AM
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Neolithic artefacts

These artefacts were build for an upcoming virtual reality application called Archaeo Viz.
I used Maya, Photoshop and Bodypaint 3D for modeling, texture painting and cleaning seams.

More info and texture maps here ahriman3d's portfolio



Ceramic pot

- Polygon count: 3000

- Texture size: 1024x1024

- Programs: Autodesk Maya 2008, Photoshop CS 3, Bodypaint 3D

[IMG]user added image[/IMG]

[IMG]user added image[/IMG]


Ceramic pot - turntable animation


Bone chisel

- Polygon count: 2496

- Texture size: 1024x1024

- Programs: Autodesk Maya 2008, Photoshop CS 3, Bodypaint 3D

[IMG]user added image[/IMG]

[IMG]user added image[/IMG]

Bone chisel - turntable animation


Bone piercer

- Polygon count:1500

- Texture size: 1024×1024

- Programs: Autodesk Maya 2008, Photoshop CS 3, Bodypaint 3D


[IMG]user added image[/IMG]


[IMG]user added image[/IMG]


Bone piercer - turntable animation


Bone awl

- Polygon count: 1696

- Texture size: 1024×1024

- Programs: Autodesk Maya 2008, Photoshop CS 3, Bodypaint 3D


[IMG]user added image[/IMG]

[IMG]user added image[/IMG]


Bone awl - turntable animation


Bronze celt

- Polygon count: 1734

- Texture size: 1024×1024

- Programs: Autodesk Maya 8.5 , Photoshop CS 2 , Bodypaint 3D


[IMG]user added image[/IMG]


[IMG]user added image[/IMG]

Bronze celt - turntable animation

# 2 29-07-2008 , 01:58 AM
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Some nice work there with really clean meshes, and the only real crit I have would be the addition of too much geometry on some f the more plainer objects.

All in all good work.


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# 3 29-07-2008 , 02:11 AM
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I was required to do 3 LOD versions for each object.

1. 1500 polygons and 512x512 texture map
2. 3000 polygons and 1024x1024 texture map
3. 5000 polygons and 2048x2048 texture map

What I have posted above are the first raw versions.

# 4 02-08-2008 , 05:44 AM
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Looking pretty good.

That body paint program looks pretty interesting, how is the program to use and how is the transition between maya to body paint back to maya?

# 5 02-08-2008 , 07:23 AM
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very nice texture work.

# 6 02-08-2008 , 12:29 PM
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Originally posted by Rhetoric Camel

That body paint program looks pretty interesting, how is the program to use and how is the transition between maya to body paint back to maya?


Once the model and texture are finished I open Bodypaint 3D. The process goes like this:

1. Export the mesh from Maya as an obj file.
2. In Bodypaint I import the mesh and the texture map (you can use pdf file format but I like working with jpg).
3. Using the projection painting mode I paint out the seams.
4. Save the texture map from Bodypaint and check it in Maya, if it looks good I'll call it a day.

# 7 03-08-2008 , 05:01 AM
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Originally posted by ahriman3d
Once the model and texture are finished I open Bodypaint 3D. The process goes like this:

1. Export the mesh from Maya as an obj file.
2. In Bodypaint I import the mesh and the texture map (you can use pdf file format but I like working with jpg).
3. Using the projection painting mode I paint out the seams.
4. Save the texture map from Bodypaint and check it in Maya, if it looks good I'll call it a day.

Thanks a lot user added image

# 8 04-08-2008 , 12:41 AM
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i like your textures, they are v.nice:bow:


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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