Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-01-2005 , 11:21 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310

Playing with z-brush

After work today I was playing around with the tools and imported my spider to see what I can do with him.. Its still pretty bad but I can see it being a great tool once I spend more time on it as well as get my new tablet which will help instead of my mouse can use my paint skills for once.

Kurt

Attached Thumbnails

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 2 12-01-2005 , 12:30 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Nice dude.

I havn't read much into zBrush. What is it? All that I know, is that its good.


Imagination is more important than knowledge.
# 3 12-01-2005 , 12:39 AM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Its a sculpting modeling tool...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 12-01-2005 , 04:29 PM
Velusion's Avatar
Registered User
Join Date: May 2004
Location: Utah, USA
Posts: 369
Zbrush creates displacement maps for your base model if I'm not mistaken. It takes the base model, turns it into a super high poly model that you use with their tools to texture and alter to your liking. The program then calculates the difference between the base model and the high poly model and renders displacement maps that are applied during render time. This way, you have all the benefits of a high poly model without all of the weight during animation... Is that right??user added image

# 5 12-01-2005 , 05:17 PM
:bandit: looks pretty damn good, any detail shots? user added image

# 6 12-01-2005 , 05:31 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Good to see you're progressing with ZB! Rock on...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 7 12-01-2005 , 08:40 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by Velusion
Zbrush creates displacement maps for your base model if I'm not mistaken. It takes the base model, turns it into a super high poly model that you use with their tools to texture and alter to your liking. The program then calculates the difference between the base model and the high poly model and renders displacement maps that are applied during render time. This way, you have all the benefits of a high poly model without all of the weight during animation... Is that right??user added image

its 2.5d-3d modeling texturing app.
it lets you export disp maps too.

# 8 14-01-2005 , 09:46 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
So the final model with that bump doesnt have another mesh or geometry it just has a displacment map after using the tool???will they atomatically be applied to a shader which also will be applied to the model???

# 9 16-01-2005 , 04:44 AM
DrRobotnik's Avatar
Registered User
Join Date: Mar 2004
Location: UK
Posts: 352
Looks great user added image

I've always been interested in z-brush but have never used it. Is it a complex process prepairing your model for export to z-brush? Does z-brush only support polys or are subdiv's and nurbs supported?

# 10 16-01-2005 , 07:22 AM
traveler's Avatar
Registered User
Join Date: Jan 2003
Posts: 214
No not at all all you do is export you poly model as a obj file and import it into zbrush no subd and nurbs are supported!


www.cgmaya.tk
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads