SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 21-12-2005, 11:25 AM   #211
vim
Registered User
 
vim's Avatar
 
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
Thanks: 0
Thanked 0 Times in 0 Posts
Default

another test with lighting
Attached Thumbnails
Click image for larger version

Name:	r4 copy.jpg
Views:	153
Size:	227.3 KB
ID:	25814  
__________________
The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
vim is offline   Reply With Quote
Old 21-12-2005, 01:22 PM   #212
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,139
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Looking alot better Vim! I was hoping you would put those flood lights back up. They really add more to the scene. I'm still seeing the slight spotting on the wall, don't know if it's the texture or GI artifacting. You floor could use some slight irradience control, but thats just my pesonal opinion.

How about some conversation Vim? Your too quiet.
THX1138 is offline   Reply With Quote
Old 21-12-2005, 02:26 PM   #213
vim
Registered User
 
vim's Avatar
 
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
Thanks: 0
Thanked 0 Times in 0 Posts
Default

So i'm not speak very well because normaly I'm speak french , I can try to speak more in english, So my last render time is 7 hours using Global illumination and HDRI ans final gather ( for this render i'm just using 500 rays because that is just a test), For my texture i have over 60 diffenrent shader and over 40 texture map, bump map , glow maps , specular, translucide map and what ever.. So curently for with my global illumination and painting my last texture for my pinball machine, I have a question to ask to everybody is how much time did you work on maya(approx)?
__________________
The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
vim is offline   Reply With Quote
Old 21-12-2005, 02:30 PM   #214
clopper
Registered User
 
Join Date: Sep 2005
Posts: 108
Thanks: 0
Thanked 0 Times in 0 Posts
Default

je suis anglais mais je parle un peu de francais. Je dois dire que c'est le meilleur que j'ai vu, et quant a moi, il devrait gagner sans question!
n'as-tu jamais pense de faire des tuts? en particulier concernant des 'bumps'.
__________________
www.ace-productions.co.uk
clopper is offline   Reply With Quote
Old 21-12-2005, 02:42 PM   #215
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,139
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Vim, J'utilise un traducteur pour ceci ainsi si le thee sont des erreurs, mes excuses.
J'avais employé le Maya pendant 3 années.

Je suis juste en utilisant le rassemblement final pour mon projet de projecteur. J'emploie de jolis taux élevés de prélèvement, et arrangements élevés de rayon. Mon rendez les périodes sont autour 2 heures. Jusqu'ici, Je suis très heureux avec rend. Je ne montrerai pas probablement que récent rend jusqu'à la date de date-limite comme je modèle toujours, essai de faire la date-limite. J'emploie environ 8 shaders différents et un couple des cartes de texture pour le lettrage. J'allais employer une carte de bosse mais je biseaute l'obtiens précis avec la vraie chose avec un filtre de photoshop. Je souhaite que j'aie eu un appareil-photo numérique.

Last edited by THX1138 : 21-12-2005 at 02:57 PM.
THX1138 is offline   Reply With Quote
Old 21-12-2005, 02:47 PM   #216
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,139
Thanks: 0
Thanked 69 Times in 68 Posts
Default

clopper, Vim might be too busy to write tut's since his renders times are 7 hours.Unless he has a second PC. I could help out if you need some. Bump mapping is pretty easy.
THX1138 is offline   Reply With Quote
Old 21-12-2005, 03:08 PM   #217
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,139
Thanks: 0
Thanked 69 Times in 68 Posts
Default

J'ai décidé de montrer un rendu après tous. Vous pouvez le vérifier dehors en mon fil de projecteur. J'ai ajouté plus de substance à elle depuis lors. L'éclairage n'est toujours pas concept final mais très étroitement.
THX1138 is offline   Reply With Quote
Old 21-12-2005, 03:47 PM   #218
vim
Registered User
 
vim's Avatar
 
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
Thanks: 0
Thanked 0 Times in 0 Posts
Default

LOl to funny ! thx fdor you commmen! you can write you message in english lol, i'm understand good the english but it most dificul to speak in english!... clopper the bump map shader is pretty easy and the have a lot of good tutorial on internet... So me i'm work on maya since 1 year and half, I have to start has to work in 3d when I was 15 years old currently I have 16 year old.
__________________
The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
vim is offline   Reply With Quote
Old 21-12-2005, 04:12 PM   #219
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,139
Thanks: 0
Thanked 69 Times in 68 Posts
Default

LOL, I translated one of my french posts into enlgish and "whoah" what a difference. I counderstand it ok, but alot of the simple words were changed. I think my translator sucks.
THX1138 is offline   Reply With Quote
Old 22-12-2005, 12:12 AM   #220
vim
Registered User
 
vim's Avatar
 
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Im finish to modelised the sofa
Attached Thumbnails
Click image for larger version

Name:	54.jpg
Views:	124
Size:	80.8 KB
ID:	25827  
__________________
The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
vim is offline   Reply With Quote
Old 22-12-2005, 12:14 AM   #221
vim
Registered User
 
vim's Avatar
 
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
Thanks: 0
Thanked 0 Times in 0 Posts
Default

with the cloth
Attached Thumbnails
Click image for larger version

Name:	541.jpg
Views:	126
Size:	93.0 KB
ID:	25828  
__________________
The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
vim is offline   Reply With Quote
Old 22-12-2005, 05:38 AM   #222
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

Looking great. Is the cloth modeld or a simulation?
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 22-12-2005, 11:02 AM   #223
vim
Registered User
 
vim's Avatar
 
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
Thanks: 0
Thanked 0 Times in 0 Posts
Default

it a simulation
__________________
The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
vim is offline   Reply With Quote
Old 22-12-2005, 06:10 PM   #224
vim
Registered User
 
vim's Avatar
 
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
Thanks: 0
Thanked 0 Times in 0 Posts
Default

so i make a very quick render region for test with light
Attached Thumbnails
Click image for larger version

Name:	untitled-1.jpg
Views:	98
Size:	77.8 KB
ID:	25834  
__________________
The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
vim is offline   Reply With Quote
Old 23-12-2005, 07:19 PM   #225
vim
Registered User
 
vim's Avatar
 
Join Date: Aug 2004
Location: Quebec , Canada
Posts: 353
Thanks: 0
Thanked 0 Times in 0 Posts
Default

environment render ! So render time is 7 hours
Attached Thumbnails
Click image for larger version

Name:	fgh copy.jpg
Views:	74
Size:	230.7 KB
ID:	25847  
__________________
The Lunar Factory Inc .

MSN : samuel.poirier@gmail.com
vim is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.