Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-11-2011 , 01:32 AM
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got balls

hi everybody,

this is just what i end up with after beginning playing around with a sphere and render tests with a hdr image.
first i tried to make it as much realistic as possible but it´s a bit stylised.
worked with maya, mentalray and ps for post-stuff

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# 2 08-11-2011 , 08:33 AM
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thats a nice start, what are you going to learn next? more lighting and shading?

# 3 08-11-2011 , 03:57 PM
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thx honestdom . i saw your work while digging around : high professional awesome sruff!

i realy would like to do some creamy chocolate thing... don´t know how good maya is with fluids.
adding global illumination to the renderoptions would be nice to try...
still have no experience with gi... and i love tweaking renderoptions and scene setups to get a nice look

# 4 08-11-2011 , 07:12 PM
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hey, i was making a pea shader at work today. It was actually quite fun. its an organic object so you could really put lots of detail in it. It might be a nice exercise to try out.
you already have the bowl user added image

# 5 08-11-2011 , 10:18 PM
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sounds realy interesting! i would realy like to work with that shader. maybe you could upload it somewhere?

# 6 09-11-2011 , 01:05 AM
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Haha, I meant you should do one. It's a natural progression from spheres.

# 7 09-11-2011 , 01:26 AM
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hehe little misunderstanding... but good idea. any suggestions?
subsurface scattering could be nice altough a pea isn´t very translucent...

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