Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-04-2013 , 11:41 PM
dre4mer's Avatar
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Imported DAZ FBX model scaling

Hi Guys,

I've exported characters from DAZ via FBX (cheating I know but it's just a previs project) The models come in beautifully even with their morph poses and skeletons in order. However I am not able to figure out how to scale the models down. I wondered if someone else might have tried this before?

The mesh scales at a different "ratio" as the rig. I've tried grouping things, parenting the character to a null, grouping the group. (groupception user added image etc. No matter what I try and do to force a global scaling on the character the rig slides out when I scale it. Any ideas?

Thanks,

-Ethan

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