Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-01-2007 , 01:10 AM
Join Date: Jan 2006
Posts: 14

Scaling at different ratios

I am having a problem scaling a model. When I scale it, it seems like the different components are scaling at different ratios (see image).

Parts of the model are in NURBS, parts are in polygons. I tried exporting it and importing it, but I got an error message about faces being shared by multiple groups and it only imports the green lampshade (which is a poly surface).

Can anyone offer any advice? Thank you.

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# 2 15-01-2007 , 01:28 AM
Join Date: Jan 2006
Posts: 14
I was able to finally fix the problem. I ungrouped all of the groups that had transforms in their hierarchy and unhid them...

I'm not sure why or which of these things did the trick, but one of them worked...should anyone else encounter this problem, I believe it can be solved in your grouping.

# 3 15-01-2007 , 01:32 AM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
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this was probably happening for one of two reasons - either each of the objects were scaling according to their own pivot or you had the objects selected twice (on it's own and part of a group) therefore the scale tool was affecting the object twice.

# 4 15-01-2007 , 01:45 AM
Join Date: Aug 2006
Posts: 59
Very simple solution that bothered me for a while select all your objects then hold Ctrl+G and then scale as desired.
Hope this helps

Cannibalism is just a friendly form of population control.
# 5 15-01-2007 , 03:25 AM
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Join Date: Aug 2004
Posts: 408
Uhm, what is said doesn't really work, ctrl+g if I remember correctly makes a new group.

That floods your history *bad* as it essentially makes a new object every time you scale. Its just a matter of being careful.

# 6 15-01-2007 , 04:25 AM
Join Date: Dec 2006
Location: Temecula, CA
Posts: 53
I've heard one good solution to scaling problems is to make sure that your history for the effected objects are deleted.

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