Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-11-2006 , 09:56 PM
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Join Date: Oct 2005
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Cell Modelling

Last edited by lfadaher; 19-11-2006 at 09:58 PM.
# 2 19-11-2006 , 10:33 PM
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Join Date: Aug 2004
Posts: 408
Uhm... sphere with tubes coming out of it... boolean them all together (2 at a time because else the boolean command goes bonkers) Smooth them up, bevel the edges.

Once you got the basic form of the phage (in spite of the edges looking rough) -- run the smooth command a couple of times. Then once you completely believe that you can possibly have no more polygons... displacement map using a noise shader and convert to polygons.

There you go, exactly like the neuron cell picture.

... you're on your own for the procedural shader used to material it though.

Note: You'll end up with a **lot of polygons**.

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