This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Okay, so I'm planar mapping some flat surfaces and sometimes, I have no idea why, when I planar map (a flat plane for example with 10x10 divisions) the UVs break up into separate pieces. So I have to sew all the edges back together and it is making UVing a real pain in the ass. Is there a way to resolve this issue or am I justing doing something wrong? Planar mapping options are at default as well.
Sounds like you have a little glitch there, I had some thing similar when bring in a mesh from zbrush, if the uvs are close together select all the uvs then merge uvs set the thresh hold low.................dave
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