SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

SM Forums / Maya Questions / Maya Technical Issues / painting weights messes up previous painted joints

Maya Technical Issues Post all your interface and configuration related problems with Maya software here.

Join the conversation. Reply to post
Thread Tools
10-07-2020, 05:19 PM   #1
Registered User
Join Date: Jul 2020
Posts: 1
painting weights messes up previous painted joints
Hi people,

Using Maya since 2011 but just recently got into rigging.
I need to rig a simple packaging box and I'm using the Skin Paint Weight feature on Maya but every time that I paint a joint's weight, if I go ahead and check the previous one back, it gets completely different and messed up. I'm painting each joint again and again with zero results

I tried to lock each joint that doesn't need to be painted, as well as reducing the max influences. Nothing has worked out so far
Does anybody have any suggestion on why this is happening?

Thanks a lot in advance!
Attached Thumbnails
Click image for larger version

Name:	Screenshot 2020-07-10 at 23.01.29.jpg
Views:	732
Size:	360.3 KB
ID:	58033  

Last edited by Sergenjy; 10-07-2020 at 05:28 PM.
  Reply with quote

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
weight painting problem concerning random weight transfers to other joints xxhoisinxx Maya Basics & Newbie Lounge 1 11-01-2017 08:59 PM
Is it ok to add extra joints to make painting skin weights easier? elephantinc Maya Basics & Newbie Lounge 2 07-03-2010 09:38 AM
is there a trick to painting weights? Rhetoric Camel Maya Basics & Newbie Lounge 4 18-11-2007 01:09 PM
Painting Weights - HELP!! Damned Soul Maya Basics & Newbie Lounge 2 06-09-2007 12:47 PM
Please help with Goal_PP Joselu I.B. Dynamics & Special Effects 6 24-04-2003 12:06 AM