Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-12-2002 , 11:11 AM
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UH-60A Desert Hawk - Nurbs Of Course

Well, I want to do something different. Originally (beside the xwing = freeze) I wanted to model the F-14 Tomcat, but the plastic kit I bought had HORRIBLE "blueprints". The alternative was the UH-60 and the Hughes AH-6A Night Fox, anyway the two choppers seen in the movie "Black Hawk Down".

Heres the first results, and happily, I seem to have come about an improved modeling technique without too many nurbs-curves.

I got the wheel 100% done but the bump map doesnt show right now.

I'll try using the "Nurbs --> Attatch Surface Without Moving" to create a seamless and beautiful surface, covering most of the chopper. But this must be done before any trimming is made, as the attatch surface without moving doesnt seem to work with trimmed surfaces.


Last edited by undseth; 01-12-2002 at 11:18 AM.
# 2 01-12-2002 , 11:57 AM
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A wheel

Not much to look at, but the "holder" was initally a set of four pieces. One of my first attatch nurbs-surface action ever.

edit:
new pic


Last edited by undseth; 01-12-2002 at 12:22 PM.
# 3 01-12-2002 , 12:06 PM
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Coming along nicely so far!

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 4 01-12-2002 , 01:05 PM
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looks good unseth, keep the detail up everywhere and the model will be awesome. user added image

# 5 01-12-2002 , 03:11 PM
Kevin
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lol, off he goes again!!! good on you mate!! nice job so so!!

# 6 01-12-2002 , 04:19 PM
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nice start undseth.. :p

# 7 01-12-2002 , 08:57 PM
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More nurbs

Soo easy as I have a plastic model acting as a guide.

# 8 02-12-2002 , 01:20 AM
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Dude your the best techincal modeler I have seen =) keep it up great work!!!


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 9 02-12-2002 , 11:11 AM
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Rotors with simple color mapping.

Can hardly wait to start with the windows and the smaller stuff.

edit:
Learned some practical things with the convert nurbs to poly tool.
The rotor blades were first turned into a monster of 200 000 edges, but then I chose the "per hull" option, and reduces the whole rotor blade (tip incl.) to only 2000+ faces big.


Last edited by undseth; 02-12-2002 at 11:19 AM.
# 10 02-12-2002 , 01:52 PM
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thought you wanted the whole thing to be in nurbs user added image

# 11 02-12-2002 , 04:18 PM
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Looking great

That looks great!! You could teach me a thing or two about NURBS!!!



Keep it up



-SuperDave71:banana:


"Yeah I want my Cheezy Poofs!"
# 12 02-12-2002 , 04:42 PM
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Oh, nurbs is great for modeling, but I want to convert most nurbs-surfaces to poly-surface for easy texturing.


I do not support Bush! Nor Saddam! Long live UN!
# 13 02-12-2002 , 04:46 PM
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About nurbs modeling:

Do some planning and watch the shit hit the fan user added image
But after some time I usually feel comfortable about the result.


I do not support Bush! Nor Saddam! Long live UN!
# 14 04-12-2002 , 06:21 AM
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Damn undseth, dont you sleep? user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 15 04-12-2002 , 06:33 AM
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HaHa, well actually I haven't spent much time on this (thanks to decent "blueprints"), but I also want to say that I am doing NOTHING these days, so I often work at night. user added image


I do not support Bush! Nor Saddam! Long live UN!
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