Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-12-2006 , 05:31 AM
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Location: Israel, Bat-Yam
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aZriel - Norm - Jan/Feb

I'm in!
I was going to do some character design anyway so
I'll do it while participating in the challaenge.

About the character it self.
It's gonna be a some kind of a monster I'm thinking
about a very slim humanoid creature with a lot of
"body parts" taken from other creatures. It's hard
to explain what I see in my mind but hell it's disturbing user added image
I don't have any scetch
it's all in my head now and I guess I'll just take basic
humanoid references and see where I go with it.
the major part of the work will be done in maya and some detailing in zbrush

# 2 31-12-2006 , 06:54 AM
Acid44
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i think you should try a necromancer like this:

# 3 31-12-2006 , 06:55 AM
Acid44
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forgot the pic...

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# 4 02-01-2007 , 01:17 AM
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Ok started making some basic shapes to figure out where
I'm going with this =)
This is a smoothed version of the actual model

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