Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 07-05-2008 , 06:57 PM
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happymat27_FX02_WIP

Hello everyone,

now that I've finished my studying (the fastest three years of my life so far!!) I have the time to enter and hopefully complete a competition.

I'll have a think about what to make and post my ideas up here in a bit.

Take it easy,

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# 2 08-05-2008 , 04:00 AM
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Awesome!


Israel "Izzy" Long
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izzylong.com
# 3 08-05-2008 , 04:47 PM
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Ha ha,

got to love your enthusiasm Rage!!

I've been taking a look at Rube Goldberg machines on Youtube etc. and I like the japanese ones which have no particular purpose other than to get a ball bearing or two from one end to the other.

What I've decided to do is try and make the various parts of these machines which I like and then attach them together in as fun way as I can to build a machine of my own.

So this morning I've been playing with a swing hammer thingy which will bash a ball uphill, I've only made this test with one hammer but more hammers will obviously get the ball further.

This part is entirely dynamic.

CLICK ME TO WATCH A PLAYBLAST

More progress will be posted as and when it's made.

Cheers,

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# 4 08-05-2008 , 04:49 PM
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Looking good Mat! Bit more of a "whacks" needed though! hehe!


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# 5 08-05-2008 , 08:20 PM
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There ya go!

Looking great so far!

Can't wait to see your whole contraptionuser added image


Israel "Izzy" Long
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izzylong.com
# 6 13-05-2008 , 01:24 AM
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unless its keyed.., matt would have to start the ball rolling faster.., or if he is using a drag field.., more mag.., he knows that

is it keyed matt??.., looks like fields to me


take it easy and life will be easy
# 7 14-05-2008 , 11:18 PM
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sweet! looking good, any more progress?

oh lol i was looking on youtube, under maya and stuff, and i saw your sons video tut as like the 2nd on the search, it was pretty awesome, youtube <3s your son


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# 8 15-05-2008 , 12:54 AM
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Hi Starjsjwars,

no further progress yet, been busy getting my showreel together and sending out for jobs etc. Hopefully I'll have something new to show in a day or two.

erm.... that's not my son on youtube, it's a someone else known as BMS. I've got two daughters and only wish that they were interested in 3D but I'm afraid it's pink fluffy stuff all the way with them!

Take it easy,

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# 9 16-05-2008 , 03:56 AM
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Nice little progress so far Mat,

Ahh yeah thats Pauls(BMS) son ... man he lives next to me, i should quit 3d now as he'll end up replacing my future job :p

# 10 24-05-2008 , 12:34 PM
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Hello Folks,

I've made a little progress on my rube goldberg machine. It's a sort of piston which should fire a ball skywards. I've made a little video to illustrate what's meant to happen.

SpringThing Video (about 2.5Meg)

I forgot to mention in the clip that the ball will be led into the contraption via the lip on it's edge, this will be extended to become a track of sorts.

Enjoy,

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# 11 24-05-2008 , 04:36 PM
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Now THATS what I call a THOROUGH WIP post Happy!

Good one!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 12 24-05-2008 , 11:00 PM
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wow! been a while since i stopped by the challenge forum - this is looking grrreat matt! (er, sorry - went a bit tony the tiger there... user added image )

really love the spring mechanism so far - it's working really well and i'm looking forward to seeing how it works with the first part.

as always, nice job mate. user added image

# 13 25-05-2008 , 10:56 AM
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Cheers guys,

I sometimes find it easier to explain what I've done in a video rather than writing.

I've made those cogs that I was on about, they're just passive rigid bodies which have the rotation keyed, I've also put a catch at the bottom of the shaft to hold it in place for a second before release.

The rest of the model is just set dressing.

CLICK HERE FOR CLIP (about 1.5Meg)

Take it easy,

Mat.

# 14 25-05-2008 , 04:52 PM
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Now that is awesomeuser added image


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# 15 25-05-2008 , 05:20 PM
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that is insane, I'm working on learning how to do dynamics right now to possibly jump into this challenge

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