Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-12-2003 , 10:51 PM
soulcialism's Avatar
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Join Date: Nov 2003
Posts: 91

rigging - deformations?

hey everyone...
trying to rig up my space character (if anyone saw it in the wip section). i had some problems with rigging it myself, mostly because i have no idea what i'm doing, so i decided to try out a plugin to see if i fared any better, and i'm still getting these crazy deformations. for instance, somehow it seems that my shoulder joint is attached to the geometry of his helmet, because when i move his arm down, the helmet deforms. also his side deforms when i try to put his arms down. really, all i need to do is pose him with his arms down so taht's all i'm after, and i don't understand enough about rigging to know what to do to make this work. is there a way to reduce the range of influence or something for the shoulder joint so that it doesn't affect the head? here's what happens when i try to put the arm down, with circles around the 'trouble areas'

user added image


aim: rabidflamingo
# 2 21-12-2003 , 11:04 PM
dannyngan's Avatar
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Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
You should look into Painting Skin Weights. It's located under Skin > Edit Smooth Skin > Paint Skin Weights Tool. That will allow you to paint the weights of the vertices on your mesh.


Danny Ngan
Animator | Amaze Entertainment
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