Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-04-2004 , 06:46 PM
nspiratn's Avatar
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walk_test

Feedback please.

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File Type: zip walk_test8.zip (202.5 KB, 184 views)

~nspiratn
# 2 24-04-2004 , 07:00 PM
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Not bad bud.... you have everything there just need to losen him up a bit more add some more rotations in his hips and give him a bit better foot roll..

keep going...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 24-04-2004 , 07:32 PM
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how do I rotate his hips?? been trying to do that, but not sure which joint/control to use to do it...

And by BETTER footroll , do you mean more exaggerated?

Thanks.


~nspiratn
# 4 24-05-2004 , 07:46 PM
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I think he means the overall gesture of a person walking
is sometimes flowing

*
exept if your a zombie
*
user added image

but your anim should show a rolling
like a see-saw motion if viewed from the top
hand swingging forward
wrist snap action
finger flicking only slightly
that's fine...

the most important parts are usualy
*knees - knees dont just move forward but pivot slightly.
*elbows - bend as the arm swings
*hips - sway left to right..sometimes up and down at the corners.
*wrist - the slight turn of the hand increases realism...

im no real animator but it's common sense
so walk across a room and observe your walk and mimick it in maya, try anything it's supposed to be fun

cheers!
hope you show another WALK-anim.test


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